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Teaching software engineering project management-A novel approach for software engineering programs

机译:教授软件工程项目管理-一种用于软件工程程序的新颖方法

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摘要

In response to real and perceived short-comings in the quality and productivity of software engineering practices and projects, professionally-endorsed graduate and post-graduate curriculum guides have been developed to meet technical developments and evolving industry demands. Each of these curriculum guidelines identifies better software project management skills as critical for all graduating students, but they provide little guidance on how to achieve this. One possible way is to use a serious game - a game designed to teach and educate players about some of the dynamic complexities of the field in a safe and inexpensive environment. This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education. Initial results suggest that suitably-designed games are able to teach software engineering and project management concepts at higher-order Bloom taxonomy levels.
机译:针对软件工程实践和项目在质量和生产力上的实际和公认的缺点,已经开发了经过专业认可的研究生和研究生课程指南,以满足技术发展和不断变化的行业需求。这些课程指南中的每一个都将更好的软件项目管理技能确定为对所有应届毕业生至关重要的技能,但是他们却很少提供有关如何实现这一目标的指导。一种可能的方法是使用严肃的游戏-一种旨在在安全和廉价的环境中向玩家教授和教育一些有关领域动态复杂性的游戏。本文介绍了一个定性研究项目的结果,该项目使用一个软件项目的简单游戏来查看游戏是否以及如何促进更好的软件项目管理教育。初步结果表明,经过适当设计的游戏可以在较高阶的Bloom分类法层次上教授软件工程和项目管理概念。

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